Thursday, April 17, 2008

poster comments

5 comments:

Seavy D.H. Dickson said...

JR,
It is quite evident that you have come a long way with your project on addictive gaming. Your focus, determining exactly what qualities a person must possess to be considered an addictive gamer, is very interesting. That being said, I think you need to be a little more specific and attempt to tighten your project up, while at the same time broadening it to encompass the big picture and the effects of addictive gaming. These effects should include not just those on the addicted gamer, like withdrawals, tolerance, and life manipulation, but how it affects those around them and society as a whole.

Also, I feel as though you should try to get a bigger variety of sources. When you are finishing your project and writing the paper, ask yourself some questions. Why is this important? What does it mean for our changing society, and does it represent a huge problem? Other than that, nice work.

anna said...

Maurice -
Your presentation was great but I thought of some things you might want to focus on for your final paper: What are some specific examples of gaming addicts? You could include some case studies to make your argument more effictive. How can you diagnose someone as an addict? Are there specific behavior patterns seen in gaming addicts? How would gaming addiction hurt America's society? Is this affecting the population's health?

bnowell said...

JR,
I like how you are sorting out the difference bw those who are addicted and those who are not based on two people who both play for the same amount of time. Like I told you earlier, though, I think you could really use more case studies on your topic. That way, you could give credibility to your argument by comparing different cases where doctors found the subjects to be addicts or not addicts.

Fletcher Fortune said...

JR,
I think you have done a good job looking into a topic and studying something that is of interest to yourself. Enthusiasm for your topic can go a long ways. I had no idea how many people were letting video games actually affect their lives. I am not much of a gamer myself but I can imagine with the way that most games are designed how people can become obsessed with achieving the next level. Good use of scholarly sources. I think that it would be interesting if during your research you could compare the addiction to video games on similar levels with somethign such as caffeine, drugs, or alcohol. What vice (even gambling) has a similar affect on someones life on average? I look forward to seeing the final product.

Anonymous said...

JR,

I like how you now have criteria in order to categorize those gamers who are addicts and those who are not. However, how are you going to expand upon this? It seems to me you need some more convincing evidence and maybe some case studies. I liked the fact that you had concrete data, such as a study showing 20% of gamers are considered addicted, and the fact that you have a graph distribution of WOW users. Also, maybe you can delve into the implications of being an addictive gamer upon society. Is this truly a big issue that needs to be addressed? Does the addicted gamer have a negative impact upon other people, or just himself? I still find it hard to quantify someone as an addictive gamer and someone as not, so maybe you need a more specific criteria. Good job so far.